Classes

Beginner Classes
At the beginning of the game, there are 3 Classes avaiable to choose: Farmer / Raider / Trader.

Selecting one of them enlarges your legions number by one with a "Class Legion". Depending which Class were chosen the Class Legion gets additional Boni.

Farmer
Selecting Farmer unlocks the building "Farmer`s Guild", which gives depending of the buildings level only the Class Legion higher troop load and gathering speed.

In addition to that the Farmer`s Guild increases your rss production (excluding gold) and enables the skill "Bountiful Harvest", which adds some rss depending on production amount per hour and building level.

All Legions gain: gathering rss tiles +100% troop payload and gathering speed +50%.

And gain additionally rss protection depending on castle level.

Negative effects: Troop march speed -30% / When Sieging troop defence and might -30%

First Chapter
After the first Throne war a new class gets unlocked "Craftsman" and every player gets the option to change his class to a higher class. (If you don`t want change it, just select the same class you played till now). After selecting a new or old class a golden sign will hover above the Class Hall and the Province Quests and Class Manual can be accessed.


 * Farmer > Agricultural Scholar
 * Raider > Siege Master
 * Trader > Duchess
 * Craftsman > Architect

Province Quests
Each day one legion can be send out to do a quest. Since no legion stats make differences on the rewards of the quests it`s recommended to send out the weakest legion for it. Between 00:05-18:00 of the server time can legions send out to do quests. For each quest is required to have the suited class chosen and having a higher class level than required. Also it is possible to send out on Team quests. More legions joining on one quest queue = more experience as reward. Also Officials can add various management cards to provide bonuses after doing a quest within their province buildings.

By gathering enough EXP from province quests the Class level will be increased and than rewarded with some skill points which can be used to unlock/upgrade skill cards at class hall > class manual. Each class has a different class manual while all cards can be divided in: income cards / alliance cards / class cards / management cards. To use the unlocked skill cards join the "Card Use" tab next to the "Class Manual" and drag and drop the unlocked cards from the bottom tabs into their fitting Positions. In the "General Position" any Income / Class / Alliance Card can be set in. After saving the changes (only one change per day can be saved) all effects will be added to existing bonuses except the alliance cards bonuses. Those bonuses become active only if you become a alliance represent (Menu > Alliance > Represent) after unlocking the first alliance card in your class manual.

Strategy

 * Do each day province quests with the highest amount of rewarded EXP. Take your time to compare the amount of rewarded EXP for each quest in all province buildings managed by officials.
 * Communicate with other players and join together up for Team quests. Don't do them alone.
 * Focus first to upgrade "Quest Adventurer 1 & 2" to max before focusing on other skill cards.
 * At class level 35 it can be considered to do a reset of the spent skill points. You get one more Position for Income and Class cards if only the minimum required skill points for each skill card are used. And get access to more effective skill cards. Some skill cards increase the amount of province quests per day.
 * Send always the weakest legion out for province quests.

Second Chapter
The King can unlock the second chapter if in each 3 classes at least 125 players have at least a class level of 20 and in total 500 players are over lv 20. With the second chapter new province quests will be unlocked which rewards player with higher EXP.

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