Rise Of Empires Ice and Fire Wiki




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 * Also feel free to contribute missing information on any page.

Game Overview

 * Rise of Empires is an online MMP game (Massively Multi-player).
 * It's a real-time strategy game where you become the Lord of your own medieval castle.
 * Though it's clearly structured to encourage in-game purchases, it can be be played, and played well, for free.
 * It's part building and development, part research & Development, but fighting plays a major role in this game.
 * Unlike so many earlier games of this ilk, this game offers a lot of choice, has great depth and rewards long term strategic planning.

The Guided Tutorial
When one first starts playing this game you're tossed into a mandatory, guided tutorial that will introduce you to the basic game concepts and get you established in a good starting point. The chapters are

Rags to Riches

 * In Rags to Riches the player is guided through
 * Building a first farm
 * Building a first distillery
 * Building & Upgrading a Tavern
 * Building & Upgrading Houses
 * Upgrading the Castle to Level 2
 * The reward for completing chapter 1 is 1000 Marble, 500 Food, 2000 Charcoal and 5 minor (1-munte) speed-ups

The Dragon Rises

 * In The Dragon Rises the player is guided through
 * Building an Archery Range
 * Using the Dragon to speed construction of a single site
 * Unlocking the Dragonite Horn
 * Building the second Worker's Hut
 * Building a Charcoal Workshop
 * Building More Houses
 * Upgrading the Castle to Level 3
 * The reward for completing chapter 2 is 1000 Wood, 3000 Marble, 1000 Food, and 10 minor (1-munte) speed-ups

Rescue the King
You're placed in whatever random territory the game chooses but can territories provided you haven't already grown your castle too large. The tutorial is broken down into chapters

Tips for Newbies

 * Do NOT recruit any 'Super" heroes until you have 10 tickets and then recruit 11 at once.
 * By recruiting 10 in one go you get the 11th one free AND you're guaranteed an epic or Legendary hero amongst your lot.
 * Try to complete enough of the daily challenges every day to reach 500 and claim all the rewards boxes
 * Where possible try to combine combine that with whatever hourly challenges are on offer
 * When first starting out try and claim the first level rewards but don't over-invest speed-ups et. al. toward the second level awards unless you're reasonably certain you can achieve them.
 * Don't be afraid to spend diamonds in the game when it's warranted. Yes, the challenges are designed to get you to spend some real cash but saving all of the diamonds and speed-ups is a sucker's bet. You'll be able to get more diamonds by mining them, or by getting them as rewards.

Buildings

 * One of the most important things workers can do is to build and upgrade buildings that ensure you a steady supply of resources and military material.
 * In addition most buildings will be given a power rating based on their level. This is primarily important in that many of the challenges are measured in terms of these power ratings. e.g. It's a bigger accomplishment to upgrade a level 6 distillery to a level 7 distillery than it is to go from level 1 to 2. It requires more materials as well as more worker time, to make that upgrade
 * More details on all of the various buildings in the game should be available on the Buildings page.

Infrastructure Buildings

 * A number of buildings support your basic economy and may be considered Infrastructure. These include:
 * Worker's Hut
 * Castle
 * Tavern
 * Houses
 * Institute
 * Alliance Hall

Production Buildings

 * A number of buildings are concerned primarily with the harvesting of resources. These include:
 * Farm
 * Distillery
 * Quarry
 * Iron Mine
 * Charcoal Factory
 * Charcoal Workshop

Military Buildings

 * This is first an foremost a game of war. Obviously Military buildings will play a key role in that

Training Grounds

 * Only well ordered formations can hope for a successful campaign.
 * Building a training ground allows you to field a real legion.
 * Additional Training grounds become possible later, one for your class specific legion and another for a second basic legion

Blacksmith Shop

 * The blacksmith shop is capable of crafting Armor and weapons with which to equip your troops that will give them added protection and abilities.

War College

 * Elaborate maneuvers involving more units require more training.
 * The War College will allow you to form Rally style fights.
 * Initially with one other ally
 * Eventually with two or even three
 * One should note that while you control the size of your overall force, rally battles generally proceed as long as you have one other allu to fight beside.

Resources
Gathering, looting, storing and intelligently using resources are key to this game. I tend to think of resources as being Primary, Secondary, and Tertiary. Primary resources are those that one can collect simply by setting up the appropriate building and letting it run. (e.g. once established a farm will continue to produce with no intervention, although there may be issues with where to store any surplus) Secondary resources require a certain amount of player intervention to accumulate (or at least accumulate in sufficient quantities) but once that's done, the resource will produced for a time without any intervention. Tertiary resources are those that the player must actively acquire.

Population
Population is a resource. Provided that ample food and ale is available people will keep migrating into your holding. But like all resources, provisions must be made to "house" the resource. While most resources are "housed" in depots or warehouses, the serfs seem to like it better if we refer to their storage facility as a "House".

Food



 * Food is not only used to stock the tavern and keep your people fed.
 * It's needed by the military for training your Archers & Footmen
 * It's needed to feed the contract labor that builds & updates your buildings
 * It's also needed to feed the researchers that advance your technology
 * Food seems to be the favorite booty of those marauders who call themselves [Iron Swordsmen]. If your larder is ever looking a little lean, you might try repatriating some of your stores by raiding these villains.

Iron



 * Iron is needed by the military for training your Archers & Footmen, and for many of the military buildings
 * It's also needed to fuel the research that advances your technology
 * Iron seems to be the favorite booty of those marauders who call themselves [Desert Snakes]. If your iron stocks larder are ever looking a little low, you might try repatriating some of your stores by raiding these villains.

Secondary Resources

 * Secondary resources require an additional improvement in order create them

Tertiary Resources

 * Tertiary resources are those where we cannot control their abundance, Most come in the form of Loot.
 * There are also a few such as some of those needed for blacksmithing that can be made but most often are found as loot.
 * Tertiary resources include such things as:
 * Mead
 * Weirwood
 * Ancient Relic
 * Flail

Smithing Materials

 * Dragonite Shards

Basic Materials

 * Phoenix Feather
 * Hemp Rope
 * Mystic Iron
 * Ebony Ore
 * Iron Sand
 * Cotton Cloth

Other

The Dragon
Here the dragon starts as a wee small egg that hatches and provides benefit to you throughout your game play
 * Clearly this game was inspired by a series of books and a TV show that will NOT be named here. I "GOT" in trouble once before for that kind of thing.

Troop Types

 * Your troops will fall into three basic types

Archers

 * Archers are the most Offense Oriented troops
 * Archers are trained in an Archery Range

Footmen

 * Footmen are the most Defense Oriented troops
 * Footmen are trained in a Barracks.

Cavalry

 * Cavalry are a balance of Defense and Offense at speed
 * Footmen are trained in a Stables.
 * Cavalry are ideal for raiding, due to speed & carrying capacity

Comparative Advantages of Troop Types

 * What is strongest against what is a sort of rock/paper/scissors game
 * Footmen > Archers > Cavalries > Footmen
 * Footmen: Strong against Archers / Weak against Cavalries
 * Archers: Strong against Cavalries / Weak Against Footmen
 * Cavalries: Strong Against Footmen / Weak Against Archers

Effective Troop Use

 * There are some basic precepts to consider in order to most effectively use your troops
 * Big rewards can con from rallying together against a common foe. before "going it alone" Be sure and check to see if your alliance mates is looking to rally against a bigger foe
 * Stamina is key to effective troop use
 * Remember that troops below a stamina level of 10 will not accept new missions
 * Some missions require 20 stamina
 * Stamina potions CAN restore your legions but can be costlt in terms of resources
 * Stamina restores at the same rate whether resting in the barracks or while building an alliance building or while gathering resources.
 * If your legion is nearing that limit of 10 stamina consider sending them on a mission where they can recoup stamina while still being productive.

Equipping your Legions

 * The Blacksmth can forge equipment that will make your troops more effective.
 * Whenever possible, "Dress for Sucess."

PVP Enemies

 * Unlike the marauding hoards, it always possible for another player to attack your holding.
 * One is automatically shielded from these types of attacks below level (10?)
 * After that, its still possible to invoke a shield for a time. This is particularly recommended during PK Player Killing events.
 * There are a number of rewards for attacking other player holdings.
 * Easy Loot
 * Daily Challenge
 * Alliance Rivalries

Marauding Hoards
Oddly, despite there being many powerful marauder bands outside your castle they are mindless and never seem to attack your holding. Attacking them on the other hand is convenient source of experience and loot.

Marauding hoards come in four basic flavors


 * Auto spawned single player targets
 * these include (in order from weakest to strongest with any level)
 * Iron Swordsmen
 * Bandits
 * Bloodthirsty Rebels
 * Sand Snakes
 * Destroyers
 * Bandit Camps
 * Auto spawned Rally Targets
 * Savage Giants
 * Triggered spawned Rally Targets
 * Minotaur Lords
 * Trigger spawned Invading Hoards

Given the way that the data is hidden for levels higher than what you've already taken, the developers seem to want to keep this data hard to discover.

Table of Spawned Hoards (single player)
Consider this a list of what to kill next as you work your up the degree of difficulty.

Main & Daily Challenges

 * Some challenges may only be reached via the banner in the lower left the in-town display

Main Challenge

 * There are a number of key mileposts in the game that will grant you one time rewards. These WILL get you rewards though some rewards may be delayed until other rewards are claimed.

Other challenges

 * Other challenges may be accessed vis the Challenges button in the upper right

Hourly Challenges
The days tend to shake out as follows
 * Hourly challenges are set up on a schedule that makes certain days have themes, that is days when one type of activity results in faster and bigger rewards than another
 * Monday General Development Day
 * Tuesday Building Day (Resource Expensive)
 * Wednesday Gathering Day (Time Expensive)
 * Thursday Hero Development (Wisdom Expensive)
 * Friday Troop Training (Speed-up Expensive)
 * Weekend Kill Event (Teleport Expensive)
 * Sunday Free Development Day

Tips on Zone Commemoration

 * Don't mess with Zone Conflict until Zone Commemoration is complete
 * Advancing this tech requires Courage Medals
 * It's best to get Institute to at least 8 (16 is better) before starting this
 * First Max Expedition Force
 * Then Max Full-scale Production
 * Clash of Province events start by showing 3 Chests
 * There are actually 9 but the rest must be unlocked
 * Arms Expert Do NOT go lower until this is maxed - the 10th level doubles the reward of level 9
 * War Preparedness speeds training
 * Thereafter stay right whenever possible

Area Cleansing Operation Event
It challenges you to take on increasingly difficult opponents and to build up your fighting power during the first 30 days that you play.
 * This event is one that you will get when you first start the game.
 * The event will reward you with points each time you defeat a new type of enemy at a new level level beginning with 4. No reward points accrue for reated victories so you must seek out tougher opponents.
 * Higher level opponents reward more points so you must keep improving your legions, upgrading your training grounds and enhancing the heroes skills to become stronger and tackle higher level enemies.
 * During the term of the event you will be able to trade the points you earn for specific rewards. You are able to choose from a list of heroes to recruit, tget extra recruitment tickets and grabe EXP or medals to improve the heroes you have.
 * Several Epic and legendary heroes may be drafted as rewards during this event as well as gaining several other rewards that will help you begin to build significant "punch".
 * It's often possible to "run out" of opponents at the required level within the 100Km radius of your castle. If that happens you may need to teleport your castle to an area closer to the center of the kingdom. This may also require that you change to an older, more powerfull alliance if you outdistance your alliance colleagues, so as to stay close enough for rally attacks.

Alliances

 * In this game you're part of a massively multi-player world. Going it alone is not only lonely, it's dangerous as unallied player holdings are the first targeted when looking for quick and easy loot.


 * If asked to join an alliance be sure and "Teleport" your holding into the area where your alliance is active. An advanced teleport scroll may be purchased or some alliance "gift" new members one. When joining an alliance remember that your holding may be teleported to ANY land including those outside your starting land if your castle is less than level 6. Thereafter it CAN still be teleported, but only to other spots in your current land.

User Interface

 * This depicts many of the features of the main User Interface

Helpful You-Tube Videos

 * Rise of Empires - Top 10 Tips part 1 https://youtu.be/Ke7IgD99wAk

Daily To Do List
I've developed this as my basic To Do List whenever I log in To Do List




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