Legions / Troops / Combat

Return to Top = Legions =

Type of legions:

 * Each legion type has its own tech tree so investment in "extra legions can become very expensive and time consuming
 * Each legion also has its own Fatigue Measure so while moving troops and heroes around is possible, the various legions themseLeveles must "rest up" when fatigue becomes too low.
 * Fatigue is incurred when a legion is dispatched so time consuming chores like gathering resources

Basic Legion

 * The first legion you unlock will be Legion 1, a basic legion
 * Basic Legions will NOT be able to plunder gold from PVP enemies

Class Legion

 * The second legion available will be the Class legion
 * It is recommend to focus on Class Legion as soon as you unlock it. Class Legion has the ability to raid gold when your class is ‘raider’.
 * Many players suggest focusing on upgrading Class Legion research to the maximum so that you unlock 3 spots for heroes.
 * Others suggest unlocking the second hero spot in legion 1 & 2 before maxing out Class Legion.

Basic Legion 2

 * A Second "Basic" Legion becomes possible at Castle Level 15?

Basic Legion 3

 * A Third "Basic" Legion becomes possible at Castle Level ??

Basic Legion 4

 * A Third "Basic" Legion becomes possible at Castle Level ??

= Troops = There are three basic troop types
 * All the troops have their unique advantages. And there is a circle of the troops that are advantages versus other troops, a comprehensive summary down here.

Footmen

 * Footmen: Strongest in Defense

Cavalry

 * Cavalry: Ideally for raiding, due to speed & carrying capacity

Archers

 * Archers: Strongest in Offense

=Comparative Troop Advantages= Footmen > Archers > Cavalries > Footmen
 * What is strongest against what is a sort of rock/paper/scissors game
 * Footmen: Strong against Archers / Weak against Cavalries
 * Archers: Strong against Cavalries / Weak Against Footmen
 * Cavalries: Strong Against Footmen / Weak Against Archers

= Legion Set-up= 4 Main Set-ups of Formations are the common used ones. (Front- / Middle- / Back- row)


 * 1) Footman / Cavalry / Archers
 * 2) Footman / Footman / Footman
 * 3) Cavalry / Cavalry / Cavalry
 * 4) Archers / Archers / Archers

With Castle Level 17 and Garrison Hall Level 17 you get access to Cavalry / Footman / Archer - war rooms, which adds Might and Defense bonus to Formations 2-4. Formation 3 is mostly used as Class Legion formation, since with their high march speed and troop load raiders can raid other players resources quick before they get a chance to shield or get reinforced.

=Heroes=

Introduction

 * The game has 2 basic types of heroes, Combat & Development heroes.
 * For purposes of this section we'll focus on the Combat Heroes.
 * Some would advise that it’s important to recognize from the early game it’s not worth it to invest too much experience & nor too many resources in green, blue or purple heroes. Combat heroes are the most important ones. It’s also not worth investing in development heroes in the early game. Investing means spending wisdom medals to unlock or upgrade their skills. By the time you reach Castle level 15 you will probably have one or two orange heroes.
 * Heroes also have different levels of potential that can be identified by their color.
 * 1) Green (weakest)
 * 2) Blue
 * 3) Purple
 * 4) Orange (strongest)
 * 5) S or Seasonal Heroes (Stronger still but tough to get and expensive to advance)